Sunday, July 27, 2008

Endless Nights - here we must remain






It was a dark and stormy night....

And the nights go on forever. No matter how long we wait, the sun never arises here in this place. The forest is always in shadow, the fortress continuously glowers at the moon, and IT is always out there waiting...plotting...looking for weakness.

Only the strong can transcend the black cloud that enshrouds our world; only the faithful can create the rituals that must be completed to free our souls; only the pure of heart can stand up to the blackness that seeks to destroy all.

Are you one of those that can stand up to IT? Or has IT already darkened your heart, pushing you further and further into the darkness? Are you predator - or prey?

We seek refuge together in our inspiration point, and seek sanctuary constantly from that which infuses our souls with dread. Yet here we must remain, until IT is conquered....here, in this Endless Night.

Can YOU Bring Back the Light?

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Yes, it's true - we're setting up an RP sim! This one is going to be different than any I've visited in SL, though. Our primary goal is as low-lag as is humanly (or dragonly) possible. To that end, Noelyci Ingmann, a close friend and owner of Ingmann Design Group, is doing then entire sim build. He has captured the time rift we want in the sim, and is taking some of his amazingly low-prim prefab buildings and tweaking them in such cool ways. He's also doing some custom builds for us - this will be, besides a great RP sim, a showcase of his works.

So far, we have almost all the builds in place - not the furnishings, or the details, of course, but the BIG stuff. And we're barely over 3000 prims! The only way I've gotten the sim script performance over 15K-ish is by firing weapons, or loading my DCS meter. :) Now, I know it will be higher than that when we have more avatars floating around, but for a baseline, it's as good as I could dream for.

To date, we have a mutant cave, a supernatural commune-style outpost, one of the most beautiful churches in SL for our angels with a path to Heaven, a portal to Hell, castles (of course!), an arena that will be used for tournaments and such, the courthouse with parking garage, an OOC roadhouse from a different time, townhouses, cottages....I'm just amazed at what is out on the sim for so little primmage.

Then we have the hospital - the sight of the rift that keeps us in Endless Nights. You can tell something very bad happened there - the vibes are all wrong, and the glow is...disturbing. Heaven and Hell can be located if you look closely enough - and I've never seen anything quite like these places. (Hint: Look for portals.)

The sim is currently locked down for building, but if you are interested in a guided tour, IM me or Illyana Menges or Stevo Arkin (or Noelyci, but spare him, he's working his cute a** off nowadays on it!). I love to show off just the bare-bones sim.

If you want to sell your stuff there, and it's RP-related, talk to me or Illy. We plan to have only weapons vendors on the ground, behind the courthouse in a Diagonally-type area, and a place in the sky for other RP-related things like clothes, accessories, and just stuff. If lag goes up - vendors will be the first to go.

What kind of RP is on Endless Nights? That will be for the citizens to decide...sorta. :) We already have a few surprises planned. There will be magic...dragons, on occasion...combat...DCS monsters (but NOT the automated, grind-out-XP kind)...some RPC monsters, unlike what I've seen before...and as many other surprises as the staff can come up with.

But the bottom line will be this: Endless Nights will be fun, surprising and FAIR roleplay. The GMs will administer the rules - which will be sparse at first, and stay that way, we hope - to everyone equally. What little commerce is on the ground will be totally RP-related.

Are you interested in bringing back the Light? Can you help us escape? (Do you want to talk about being a GM in our sim?) Talk to anyone mentioned above...but remember, this will not be for the faint of heart.

And the nights go on forever.

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